Can’t believe it’s been already a full year! My last post was about JS13K, and a year later, the story repeats itself; not only I participated again this year, but I built a shmup game… again!
Can’t believe it’s been already a full year! My last post was about JS13K, and a year later, the story repeats itself; not only I participated again this year, but I built a shmup game… again!
So, sadly 2019’s JS1K edition was the last one, so I decided to participate with two entries! This post is about Fruit Crush Saga.
For my second JS1K entry I wanted to do something a bit different, so I created Stars, a 3D puzzle game.
Last year I didn’t have the time to participate in JS1K… but this one I could! I made two games, so this article describes the creation process of the first one: Memoji, a memory game.
So, what is it about shrinking some code to the point of unreadability that keeps people entering the same competition year after year?
Another year, another JS1K! Last year I created a plasma effect, and this year I wanted to do something completely different.
Some time ago I wrote an article about using JS in the Code Jam competition; sometimes, the solution for its problems require need the processing of very large integer numbers, to the point where they exceed the maximum “real” integer length of JS.